To promote the 15th edition of Vida Awards (Art and Artificial Life) at Madrid streets people could make technology live.
The NGO launches Proximel, a new product that explains the advantages that proximity products have on our health and economy
A project exploring the relations between stage theater and the digital world in Dea Loher’s “Land without words” text
Take three different photos and enjoy an animated stopmotion photo booth
A multitouch map to discover and learn about landscapes, historical and artistic heritage in the city of Tortosa.
An interactive vending machine to discover how kissable you are. Participants share an snapshot with their contacts and ask for “Likes” to demonstrate if they look really kissable. The reward will be an icecream
An OpenFrameworks addon. Control from your computer in real time via DMX protocol any hardware as RGB color lights
A portable digital interactive banner that allows people from all over the world to participate to remote protests by sending and displaying text messages in public space
“Walking man: se hace camino al andar” es una alegoría al paso del tiempo y un tributo a los inicios del cinematógrafo. Un andar infinito estación tras estación basado en 12 imágenes (12 meses) que componen como en un zóotropo el andar de un personaje digital desdibujado e intuido.
Jorge Drexler “n” represents a revolutionary approach to songwriting, in which, for the first time, songs are editable, and listeners become users. “n” it’s an app for smartphones and tablets where users control the order of the lyrics, the instrumentation and the artists singing the vocals.
Real Madrid’s Bernabeu Tour modernization enriches the visitor’s experience by providing greater interactivity and audiovisual content. Each one of the remodeled areas includes interactive solutions with the latest technology applied to the club’s history.
Gaudí Experiència is an audiovisual exhibition space that uses state-of-the-art technology to get inside the mind of a man whose work appears to use computers… long before they had even been invented!
Conceive, create and exhibit. Using their fingers as the paintbrush, a tactile drawing station as the canvas and the walls of the building as the exhibition panels, the visitors of Museo de Galicia become the authors of the works surrounding by means of Fluxograma technology.
With its color lighted water springs swaying to the music, the Magic Fountain of Montjuïc keeps on fascinating visitors. It was built in 1929, renovated in 1992 and recently enhanced technologically with an advanced editor and a simulator of choreographies.
Sharing knowledge and encouraging lifelong learning are the main purposes of Campus BBVA. Our team created a set of interactive devices to facilitate access to information on the Campus and the activities offered.
Bershka breaks through in the Japanese market with a stunningly designed store conceived to turn the shopping experience into an amazing and spectacular interactive event.
A digital graffiti wall which uses fake spray paint cans and special flashlights is used as a background set on the shooting of a Smirnoff TV commercial.
A house, a car, furniture, clothes,.. millions of products can be examined by users as if they were holding in their hands with this 3D catalogue augmented reality technology based.
World leader in bathroom spaces Roca resorts to cutting-edge technology to equip its brand’s new flagship building with interactive installations which entice the visitor to a unique and sensory experience.
Màgia per a Pixeloscopi is a one hour show conceived to be represented in a theater scenario that merges mixed and augmented reality and fullbody interaction with classical magic to create new tricks.
An awarding event for entrepreneurial companies in Spain. A screen behind the presenter shows posters according to the event’s script. Virtual lenses come out of presenter’s body and candidates coming up to stage interacting with posters. This offers a simple, entertaining and surprising show.
Digital contents merge with the architecture of the chapel of an ancient hospital where catalan TV presented its new cultural programs.
Pixeloscopi merges interactive technology with classical magic. Full-body real time interactions let a magician and the public play new magical illusions and tricks.
Outdoor giant display allows interaction to everyone that walks by in Sabadell’s city centre. Each season different visual interaction games are presented.
A 3D avatar which dances at the rythm of the music adapting in real time her steps and movements to the music that is being played by the DJs
Hamelin is an interactive module for AD Out of Home where participants are immersed inside the advertisement. The module uses sensors and image processing to let users experience and full-body play with specially ad hoc designed games.
Opening of the collective exhibition Il·lusionistes where seven artists proposed pieces around the subject of illusions.
Bacardi lovers play with the interactive tables using their hands, glasses or bottles, creating sounds and discovering bottles behavior.
From iron ore to tools. Turning mine’s iron ore into tools for working was one of the main activities carried out by the mining industry in the area of Azpeitia. Interacting with this installation, the visitor at the museum can perform this process by himself by means of virtual techniques.
An inflatable slide augmented through interactive technology. A computer vision system detects the movements, actions and attitudes of children to link them with any experience. Infinity of games and educational or ludic experiences may be designed and developed for the surface of the slide.
Science is a network of knowledge where discoveries, ideas and concepts are connected with one another. Connexions is a playful installation where visitors experience, explore and cooperate to visualize and acquire a better understanding of how knowledge is built.
A 1hour workshop to experience with different objects and machines, reflect and learn about interaction and its properties to learn to be critical about technology.
The exhibition is designed with the purpose of revealing the connection between scientific knowledge and technological advances, bringing Science closer to the public in an attractive and didactic way and stimulating scientific vocation.
Be water. Enabling the visitors to playfully simulate the flow of water through their movements is the aim of the project Interacting with Water, an installation held at the Visitors Center of the Universal Exposition Zaragoza 2008.
In 1905, Albert Einstein published five revolutionary articles which contributed to the foundation of modern physics. This exhibition celebrates the anniversary with several installations which allow the visitors to experience the excitement of such fundamental discoveries.
A videoinstalation of a 3D robot which dissasembles gradually itself. The robot borrows the movements and body parts/pieces from a dancer in real time. As the dancer dress herself up the robot performes its unique task: its self-dissasembling.
Water Games is an interactive and refreshing installation for the youngest visitors, and their families, of the Forum of Cultures, Barcelona 2004. One only needs to find friends to form a ring, spin together around one fountain and discover the Water Games!
MEDIATE is a multimodal interactive space for children with severe autism. MEDIATE wishes to give the child the opportunity to have fun, play, explore and be creative in a predictable, controllable and safe space.