Rite of Color it’s an initiation ritual to be experienced in a hidden space, to prepare you for the coming event. A proposal to boost hidden experiences that can influence the nightlife in unexpected ways fusing music, art and technology.
A sensorial journey investigating human interactionand behaviour using bodies and as agents of emotions. Challenge the human consciousness through spatial behaviours and sensibility. Replace our standard mean of interaction with technology creating a responsive space using the body as a way of connecting the two.
To promote the 15th edition of Vida Awards (Art and Artificial Life) at Madrid streets people could make technology live.
Conceive, create and exhibit. Using their fingers as the paintbrush, a tactile drawing station as the canvas and the walls of the building as the exhibition panels, the visitors of Museo de Galicia become the authors of the works surrounding by means of Fluxograma technology.
World leader in bathroom spaces Roca resorts to cutting-edge technology to equip its brand’s new flagship building with interactive installations which entice the visitor to a unique and sensory experience.
Màgia per a Pixeloscopi is a one hour show conceived to be represented in a theater scenario that merges mixed and augmented reality and fullbody interaction with classical magic to create new tricks.
An awarding event for entrepreneurial companies in Spain. A screen behind the presenter shows posters according to the event’s script. Virtual lenses come out of presenter’s body and candidates coming up to stage interacting with posters. This offers a simple, entertaining and surprising show.
Pixeloscopi merges interactive technology with classical magic. Full-body real time interactions let a magician and the public play new magical illusions and tricks.
Outdoor giant display allows interaction to everyone that walks by in Sabadell’s city centre. Each season different visual interaction games are presented.
Hamelin is an interactive module for AD Out of Home where participants are immersed inside the advertisement. The module uses sensors and image processing to let users experience and full-body play with specially ad hoc designed games.
An inflatable slide augmented through interactive technology. A computer vision system detects the movements, actions and attitudes of children to link them with any experience. Infinity of games and educational or ludic experiences may be designed and developed for the surface of the slide.
Science is a network of knowledge where discoveries, ideas and concepts are connected with one another. Connexions is a playful installation where visitors experience, explore and cooperate to visualize and acquire a better understanding of how knowledge is built.
The exhibition is designed with the purpose of revealing the connection between scientific knowledge and technological advances, bringing Science closer to the public in an attractive and didactic way and stimulating scientific vocation.
Be water. Enabling the visitors to playfully simulate the flow of water through their movements is the aim of the project Interacting with Water, an installation held at the Visitors Center of the Universal Exposition Zaragoza 2008.
A videoinstalation of a 3D robot which dissasembles gradually itself. The robot borrows the movements and body parts/pieces from a dancer in real time. As the dancer dress herself up the robot performes its unique task: its self-dissasembling.
Water Games is an interactive and refreshing installation for the youngest visitors, and their families. One only needs to find friends to form a ring, spin together around one fountain and discover the Water Games!
MEDIATE is a multimodal interactive space for children with severe autism. MEDIATE wishes to give the child the opportunity to have fun, play, explore and be creative in a predictable, controllable and safe space.